The end of World War II has left the world in turmoil. Can you spread your way of life across the globe while preventing the progress of your ideological nemesis?
Cold War: CIA vs KGB is a tense and fast-paced card game that places two players in control of the world’s greatest superpowers in an age of fear. In a covert clash of ideology, politics, guerilla warfare, and dirty tricks, each player must establish the dominance and superiority of his country’s worldview while bringing about his own vision of the future.
In Cold War, each player takes on the role of the director of either the CIA or the KGB as they attempt to gain control of various countries (and the victory points listed on their corresponding cards). The VP value of these countries ranges from five to twenty, and the first player to collect one-hundred points wins.
To win control of a country, players take turns drawing cards from a shared deck of Group cards, which come in one of four categories: Military, Media, Economy, and Politics. These cards each have a number, and players must keep adding them to their play area until the sum of these numbers equals a value on the contested country, without surpassing the target value. Although comparable in this regard to Blackjack, Cold War offers a number of additional strategic options. For example, each type of Group card has its own special effect, and can be mobilized, or rotated ninety degrees, in order to execute that effect. Some Group cards can discard your opponent’s cards, while others invite you to look at the next card in the deck!